Quake Wars Forum

March 24th, 2008

Hello all, the |2esurrection Multigaming Community has added a Quake Wars Forum to its forums, if this game interests you why not pop over, the link can be found here….. Quake Wars Forum

cheers all

Quake Wars CLans

February 3rd, 2008

Hello all there is a new Quake Wars Directory where you can add your quake wars clans that can be found here.. Quake Wars Clans

Quake Wars

October 17th, 2007

Welcome to Quake Wars.

Quake Wars is a class based game. There are two opposing teams, the GDF which is the ” Global Defense Force “, these  are the humans, and the strog are a alien race that are invading Earth. For each side there are five classes, and while these classes are essentially the same on both sides, there are small variations in the way they perform as well as differences in names. The classes of Global Defense Force consist of Soldier, Medic, Engineer, Field Ops, and Covert Ops. The corresponding Strogg classes are Aggressor, Technician, Constructor, Oppressor, and Infiltrator.

 Quake Wars

The main drive of Quake Wars is to either capture enemy territory by completing objectives, or defend said objectives for a specified amount of time. It has been said that each side will alternate between attacking and defending. In addition to the overall mission for each map, sub-missions are available, such as destroying an obstacle to make progression easier.

As you complete objectives in Quake Wars, cause damage and aid your team with your specific class you gain “XP”. With XP you can get upgrades for your specific class, light weapons, vehicles or battlesense. These upgrades last for one campaign consisting of three maps, which will reset when the campaign is completed. While they can aid you in being an efficient soldier, the developers have aimed to make the upgrades benefit you, but not give a significant advantage over other players.

Quake Wars

Health, Ammo and Weapons
The GDF use health and ammo packs distributed by Medics and Field Ops, respectively.

In Quake Wars the Strogg feature one source of both ammo and health called Stroyent. Stroyent can be seen running through the weaponry of the Strogg and only picked up from one source, the Technician. By default Stroyent will first fill your health, but you can replenish your ammo or health supply by sacrificing one surplus to the other. Due to their unique health supplies, their reviving techniques are much different (see the Medic/Technician section below).

While the Strogg and GDF feature similar weaponry there is a key difference in weapon usage. The GDF have a limited ammo supply and must reload on emptying a magazine. The Strogg do not have to reload, however they will be penalized if they fire for too long as their weapons will overheat.

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